Counting Down to v2.0

There is no secret that sometimes I am frustrated with FFXIV. Often my frustrations are directed at the player-base, once in awhile the dev team, and then there is the wait for 2.0 to arrive. Though it is about 6 months (give or take) before the 2.0 client lands, I sometimes feel as though I am going to hyperventilate with anticipation of what the client will bring. Unlike another well known MMO, there is currently no idea of what the client looks like, plays like, or if anyone outside of the Square Enix offices is beta testing it. All we know is that it simply EXISTS and in some ways that is scarier than remembering how Final Fantasy XIV originally launched over a year ago.

In no particular order, here is what I am hoping the promise of 2.0 brings:

1.) A less buggy and more responsive client.
There are instances when I am literally sitting on the edge of my seat: when the system takes too long to recognize something in intense situations, spells and/or abilities not executing properly, easily cancelled skills from moving when I hadn’t intended to move, and when I need to quickly get an item and the client doesn’t want to detect that I am indeed standing in front of the invisible wall to buy items from inside the Market Wards.

2.) Better music.
I talked about this on the latest Sequence Break XIV episode – Black Mages Don’t Wear Pants, and they did promise a mish-mash of new and old music and even music to distinguish day and night. Awesome! But I am still holding my breath that people such Naoshi Mizuta, Masashi Hamauzu, Hitoshi Sakimoto, or even Yoko Shimomura from Kingdom Hearts, Parasite Eve, and *gasp* Super Mario RPG! The first three genetlemen have worked on previous Final Fantasy titles, and Shimomura is rumored to be working on music for Versus. Don’t get me wrong, Uematsu is great! I love the guy! But there are also FANTASTIC composers that work at Square Enix that don’t get as much recognition as he does and do just as a good a job.

3.) More content (quests, missions, HNMs, instances, etc).
I don’t think this needs much explanation. It IS being added with each patch, but I am hoping we can see a greater increase of this and not just the cleanup of the client we currently have.

4.) Linkshell Administration
I am not making it a secret that I wanted to get rid of someone from my LS to the point of first creating a bounty on his head to have him kicked and then dissolving the LS when the first plan didn’t work out (thankfully we are small enough for this to work out just fine). The thing is… I don’t think I should have to wait for: a.) the person to be online or b.) to be standing directly next to him in order to boot him. In most cases, yes, the leader should be able to talk to the member before booting them. But then you have some vermin who just won’t go or will fight being booted out no matter what. LS Leaders need to have the option to boot people like this and save themselves the headache of having to hunt people down who no longer deserve to be in their LS.

5.) More epic fights.
I know this ties in with #3, but it also deserves its own spot. Because I miss having fights that are a real struggle against and that need more than a bunch of archers, black mages, or what have you thrown at it. Plus, being able to team up with others in greater numbers also has its place and is rather fun at times, too. Yes, I am fond of and am a huge supporter of smaller parties but I also like banding together as an alliance to get things done. Something about that is just satisfying, since it is often many people working together as a team to get something incredible done.

There is probably more, but there is one thing I am hoping won’t change:

The Graphics.
Yeah, let me take a moment to duck and hide from the stones being cast. I understand that the graphics, as beautiful as they are, is also a huge part of the problem for people wanting to play the game. They simply cannot play the game because the system specs are too high for their PC to be able to handle, and some will have to drastically reduce their graphics to Commodore 64 levels in order to play. For those of us who are able to handle the game in all (or most of) its glory: the game looks simply breathtakingly awesome. I find that the way my Lalafell looks is so beautiful compared to graphics in most Western MMOs out there. Part of it has to do with the different sets of styles for Eastern and Western studios, but the intricacies of my armor, the environment, and the general look and feel of my character is something I love dearly. I sat for FIVE MINUTES just noticing all the intricate detailing of my WHM AF. Its kinda insane how much work they put in that!

At the end of the day, however, I am still very excited for the arrival of 2.0. It honestly can’t come soon enough…