Changes to the blog

In the coming weeks, I’m planning some changes to the blog. I am still debating between splitting my game and personal blog, but I know that if I do decide to blog more ffxiv I am sure my boyfriend will stare and wonder why I am not posting it on zantetsuken.net…

To be honest, sometimes I get an anxiety attack when I think of blogging ffxiv related things. I think of my early experiences with ffxiv (in-game and out) and with choice people I am very glad to have out of my life, and I can feel my entire body tense up and feel like shit. I know that sounds dramatic, but those choice four – five people were really too much for me to deal with and make me particularly reluctant to join some linkshells. It also makes me incredibly happy to be where I am and with mostly chill people who don’t have sticks up their asses or aren’t fucking insane (in a bad way). All the better if they decide to never come back to ffxiv, but eh… I’m on a different server now, so whatever.

But back to the blog. I am also planning to do it more in the style of a microblog. I know this sounds crazy when taking into consideration I am active on twitter, but I also have times when I wish to blog more than 140 characters can allow me. Tumblr is currently an alternative, but I am wanting to give WP another chance. There is also the level of control on WP vs. Tumblr that I am reluctant to give up.

So, expect to see more of my ill written blog entries. I hope. We know how well I’ve been keeping to my word of blogging more so far! <_<;

E3 Not Good Enough?

Like many people who currently play FFXIV or are remotely interested in the game, I’ve been eagerly anticipating the arrival of E3 2012. E3 is usually something I look forward to since we get to see what new games or expansions to current MMOs are coming out for the next year. It is the BIGGEST event for a gamer and seemed even bigger for FFXIV’ers because they would finally reveal the 2.0 preview video. Then the Letter from the Producer XXVIII dropped. Yoshida mentions he is on his way to E3, they plan to kick off the promotion video, unveil the promotion site for 2.0 after E3 ends, and I can tell you that my excitement is building as I read these words because it is something I’ve been eagerly anticipating for a long time; not just as a player but also as a person trying to do something in the community by doing the Sequence Break XIV podcast and Zantetsuken site. However, in one fell swoop this excitement that has been cultivated for months? The giddyness that FFXIV was going to be the most awesome come back kid is now flushed down the toilet. Why? Because they wanted 2.0 to come out with a bang. Not a trickle of information. A huge flood of information that would just awe and amaze us outside of E3.

…. Right. The biggest event for any gamer, publisher, or news media person, and would most likely garner the MOST attention from the gaming community on what FFXIV has done to become a better game is not a good platform to showcase the finished 2.0 promotion video. Because who the hell wants just a trickle of information when you can have a flood? Who wants a video when you can have a website AFTER e3? Appealing to new players? And possibly PS3 players? What better way to do that than not to do this at (excuse my language) fucking E3.

I’m dumbfounded. I’m also very hurt and angry. As someone who has done what she can to promote FFXIV to her friends and listeners of SBXIV, I have really tried to amp up 2.0 and told many people to wait until E3 if they are interested in FFXIV. I’ve managed to bring my friend, brother, and possibly my sister into FFXIV. I have also talked to other players and tried to convince them to play FFXIV now and to see what exciting news would come out with the promotional video being released at E3. Now? I feel like a fool. The rug has been pulled from underneath me. I told many people that Yoshida is awesome, because he is awesome and the things he has done for FFXIV so far have been really great. The past year I’ve also renewed my faith in SE after the initial failure of FFXIV and (in my eyes) FFXIII. Then this happens and I’m left with shit in my mouth and questioning what the hell I’ve been doing for almost a year with SBXIV (formerly Go Team Derp!), Zantetsuken, and on twitter.

I know that sounds dramatic, but I’m trying to wrap my head around this and I can’t. I understand that they want to do what is best for 2.0, because I also wish for the same thing. But not showing a video at E3 is probably missing the biggest opportunity to reach to new and former players who just brushed FFXIV under the radar even with the Welcome Back Campaign. I’d understand if they said that the video wasn’t finished. I’d be cool with that. Knowing it is finished and not being revealed is what is really mind boggling to me. The interviews that are to come are going to be exciting, but nothing would have beat actually seeing visuals of 2.0 — even if it were just all CG. Garnering interest would have at least put more seeds in people’s minds for something to look forward to. It would be a seed that hopefully will grow to, “Hrm. Maybe I should check out this website!” when the site launches and to hopefully go to, “Oh, I remember that trailer at E3! Maybe I should check this game out!” At the very least, it would have solidified the reason for people to continue to sub after returning to the game. Legacy status is a big enough reason in and of itself, but it means nothing if there is no visuals to help tease the players into wanting to stay for what will come.

So what now? I’m hoping that the release of the promotional video in August will mean they will have a larger presence at PAX Prime where players can actually look and (hopefully, but I am no longer holding my breath) test the demo. It would get directly to the players themselves or at least 70-odd thousand of them. Its not as media heavy as E3, but it is at least a mini one. Orophen and I plan to be there, as well as FusionX from Gamerescape. I’m going to try to convince myself that someone from SE is reading my tweets (well, I know ONE of them sort of is) and is holding off this whole thing just for the sake of us. I know that is crazy and full of shit, but it is the only sense of comfort I can give myself right now after such a huge blow of disappointment.

One step at a time…

There has been a lot on my mind lately, and when I get around to writing my thoughts down I often feel that they are disjointed and incomprehensible because of how jumbled they are. They don’t connect or mesh well with other thoughts, and I often become frustrated because then I will end up writing what amounts to gibberish. Not that I don’t do so already. It almost makes me wonder if doing a vlog would help, but then I’d have to worry about getting the images or props ready to show vs. my ugly mug on the screen. I’ll try to narrow my field of focus today to XIV, since that is the topic that has been popping up a lot as of late.

Currently in our little group we have myself, Orophen, Reiokyu, Frei, and Shouri. Two people have either recently left or have been kicked out because a.) they just stopped coming and have refused to engage in conversation with anyone from the LS when they do pop on Skype or b.) were only around to get power leveled and then proceeded to ignore us and only help our their other LS. I had a lot of choice words for the later and many more for the former, but none of that will be shared here. Then there is another guy, but he’s usually busy and hardly ever on. I’ve asked to team up with the Nightblades since, at the moment, they are also down a few of their members due to server lockout and to tag along with Jeff’s group if they will let me. It is a nice setup, I think, and it allows me to get to know the people who have been on my twitter list for awhile. I’ve already met Jeff in real life when he and Mai visited Seattle for a few hours. I often get worried, however, worrying if I am a decent enough player to be able to play with them. Even if I don’t have a lot of time to play like a hardcore player or have the achievements of one, I still worry a great deal about my abilities and skills as a player. I’m even making an attempt at leveling Weaving just so I can try to make my own triple meld gear for my BLM and WHM! Crazy considering that I am not much into crafting in the first place…

What is sort of driving me crazy right now, however, isn’t just the lack of people in our group to do end game content with, but the disparity of level between certain members and the core members. It reminds me of CoP and when we were starting the CoP group up with Reiokyu, Hiroshiko, and my brother. It was really different then, with half of us playing in a way that we could read each other and go into a fight without a huge exchange of words going on and then worrying about the other half and if they would be able to do what was needed of them. I still remember getting incredibly pissed off when people weren’t listening to directions on the Diabolos fight and causing a wipe that could have been prevented. Eventually two of the three became really solid players and I don’t think any of us felt the need to worry as much if our backs were being covered as much as we did the first half of our CoP run.

I find myself somewhat in the same place now as I did then, but not as ornery at the moment. There are several reasons for this: 1.) I am a lot more mellow then than I used to be. Anyone who knew me then knows I have a nasty temper. It is very explosive and volatile to the point I am heard outside and I’ve actually used weapons to hit people. ^^; 2.) I am a little more busier. Back then I was a full time student and was often too busy to play very often. I am back in school again but I have other commitments to take care of, too. Often they are on my mind while I am running other things at the same time. Which, to be frank, is probably for the best considering #1. 3.) I am a little more patient. I am trying to see where things are going at the moment. I’m concerned, yes, but I’m also willing to give the benefit of the doubt and look to see if there are improvements. If not, then… well… I guess I’ll cross that bridge when it gets there.

Perceived Difficulties

I should be studying for my midterm, but whatever. I am here writing out my thoughts because the official Final Fantasy XIV forums simply likes to incite some anger in me that just doesn’t want to go away.

Last night I had checked out the forums before going to bed and was dismayed but the large amount of Final Fantasy XI 2.0 sort of threads that have been making itself popular as of late. Whether it is from people wishing to troll, trying to be sincere, or whatever… I am starting to want to smack them all.

First thing is first: this perceived leveling difficulty in XI has to stop. The first job may take 3+ or it may not. But the leveling therein after actually takes far less if you: a.) know what you are doing and/or b.) have a group that is either carefully put together to get you through levels quickly or you just have a set of friends interested in blasting through the levels quickly. And, no, this not by even exploiting level sync camps, but through using lesser known camps that actually rake in a good amount of EXP.

Yes, leveling is fast in XIV without even knowledge of so called “exploits” of differing camps or a power leveler. But one of the biggest factors in extending the time people were able to cap out their jobs in XI was the fact that people would sometimes wait for DAYS for a party and get no invite. Either people would turn down invites if they came from particular jobs or would gloss over the DRG sitting there for several hours with his flag up.

That doesn’t make the game hard. It makes the game frustrating! People have quit the game because they honestly couldn’t level jobs they wanted to because the majority felt that so and so job weren’t good enough. Remember when DRG was lolDRG? And many people either switched to another job or quit altogether? I know I do. I remember when it happened for SAM, too. That isn’t a way to bring back or retain players! It is sure to drive them away to the point of insanity!

Another thing is EXP penalty for death. This one has me shaking my head because this is also as frustrating and affects the game very differently than it does for shelling out gil to repair gear. First of all, losing out on EXP did mean that people were forced to try things to not die. And, well, that is pretty much it. Because once you get people into the mindset that they can’t or shouldn’t die because they would lose a lot of EXP from doing so, then you have people who are pigeon holed into a particular set up or strategy and are afraid to go outside of that paradigm to try something different.

Yes, you can argue that it would be the same either way and I wholeheartedly agree. However, there is a subset of people who actually LIKE to attempt things in unconventional ways. Strange as it may seem, I am also one of them. I had remembered a time when BLU wasn’t used very much for CoP and then that changed somewhere along the way after I had written about using a trio of BLU to pretty much annihilate a portion of CoP content. I get high off of the success of doing something that a lot of people who have grown to accept isn’t possible to BE possible. But trying those things out is hard to talk people into if they are constantly worried about losing chunks of EXP, and deleveling a level or two or maybe even three (I have seen the later happen). Coupling this with the aforementioned topic of length of time to put together a mandatory party or getting invited to a mandatory party, and you will find that of course people would be resistant to the idea because then the game becomes more like a job than an actual game. The only bonus of loss of EXP by death is that it allows the players to be able to be added to the pool of people to EXP party with for the remaining few levels, but only for those later levels and not for the earlier levels where people often struggle to find groups for.

EXP loss by death and longer duration of leveling a job don’t make the game any more difficult unless you wish to define difficulty under the idea that you are struggling to find a party, get EXP, or even to be able to successfully pull off a battle without death. But if the definition of a struggle falls under trying to think of new or interesting ways of tackling an enemy or group of enemies, then I think we are working more about the actual game difficulty versus player induced or mentally perceived game difficulty.

Either way, I just want FFXIV. I want the spirit of XI, sure. The sense of adventure and immersion of being in a expansive world with engaging story that grips you and begs more of your precious time away from real life. I may not have the time, but I would love to have a game like that. And to be honest, XIV is slowly becoming that. It may not be an identical twin of XI but I am ok with that. I love what XIV is doing and how well it is doing it so far. Why change it to something archaic and that is out of touch with a growing population of aging gamers?

To Play or Not to Play FFXIV

I have a bit of time (ten minutes, really), and I am going to try to type out as much as I can to cover something I am asked every once in awhile by former players or players who have never touched the game with a yard stick: Is it worth playing FFXIV right now?

The answer to that question is complex, because ultimately the answer is up to the player themselves. What I can and will do is to provide a guideline as to what the pros are of returning now and why you might want to come back, reconsider, hold off, or find an altogether different game. Again, I am typing this with a ten minute limit so I might exclude some things or my wording might be off. Feel free to leave questions and I will address them as soon as I can.

Pros
1. You can experience content before it goes extinct with the arrival of version 2.0. I can’t remember off the top of my head if this includes two particular Primal battles, but if it does then you might want to get on if you are interested in those particular fights or weapons.

2. Leveling is VERY fast right now. Yoshi-P has mentioned that the rate of leveling will be culled back upon the arrival of 2.0. At the moment there are people who are wearing achievement crowns (actual equipment pieces) for completing level 50 on both Disciple of War and Magic classes. You can use a PL’er but its NOT that necessary unless you are struggling with finding a full party of 8. Find that full party and you can seriously go to town with the rate of exp you will be raking in.

3. See what the game looks like before its huge graphical overhaul. Again, it goes hand in hand with #1 and 2.0.

4. There have been GREAT patches coming out. Traditional jobs have been implemented and add a lot more variety and interesting play to the current system. Classes are by no means obsolete and it is up to the player to decide if the use of a job or class will best suit their needs in their solo, light, or full party make up. Two more patches are also being released that will include more content, wide scale PvE called Hamlet Defense, and then the tweaking of previously mentioned jobs.

5. It is CHEAP. Just get a six month subscription and you’ll be paying for the equivalent of a DS/PSP/3DS/Vita game!

Cons
1. The client is still buggy as hell. Be prepared to test your patience.

2. There is still no mailbox or “real” AH. There is a makeshift one, but it still might drive people crazy with the archaic way of having to put things on sale.

3. 2.0 client is coming in six to seven months. You’ll get a preview of it at E3, but before then we have no idea what the client looks like or anything! We have hints here and there, but that’s all we have.

4. There might not be a lot for the super hardcore to sink their teeth into. There is content, but the breadth isn’t as wide as some other games out there. Sure they have been out there longer, but its something to take note of when considering what you want to do. Though most likely getting the Ifrit and Moogle weapons for ALL classes is something many strive to achieve for before they are potentially gone (again, I am not 100% certain).

And there you have it. My quick and nitty guide to the pros and cons of returning. If you do return, hit me up on Gungnir. I don’t play often (curse you studying and work!), but I do try to lend a helping hand when I can if you just give me a poke on Skype or twitter. :)

Counting Down to v2.0

There is no secret that sometimes I am frustrated with FFXIV. Often my frustrations are directed at the player-base, once in awhile the dev team, and then there is the wait for 2.0 to arrive. Though it is about 6 months (give or take) before the 2.0 client lands, I sometimes feel as though I am going to hyperventilate with anticipation of what the client will bring. Unlike another well known MMO, there is currently no idea of what the client looks like, plays like, or if anyone outside of the Square Enix offices is beta testing it. All we know is that it simply EXISTS and in some ways that is scarier than remembering how Final Fantasy XIV originally launched over a year ago.

In no particular order, here is what I am hoping the promise of 2.0 brings:

1.) A less buggy and more responsive client.
There are instances when I am literally sitting on the edge of my seat: when the system takes too long to recognize something in intense situations, spells and/or abilities not executing properly, easily cancelled skills from moving when I hadn’t intended to move, and when I need to quickly get an item and the client doesn’t want to detect that I am indeed standing in front of the invisible wall to buy items from inside the Market Wards.

2.) Better music.
I talked about this on the latest Sequence Break XIV episode – Black Mages Don’t Wear Pants, and they did promise a mish-mash of new and old music and even music to distinguish day and night. Awesome! But I am still holding my breath that people such Naoshi Mizuta, Masashi Hamauzu, Hitoshi Sakimoto, or even Yoko Shimomura from Kingdom Hearts, Parasite Eve, and *gasp* Super Mario RPG! The first three genetlemen have worked on previous Final Fantasy titles, and Shimomura is rumored to be working on music for Versus. Don’t get me wrong, Uematsu is great! I love the guy! But there are also FANTASTIC composers that work at Square Enix that don’t get as much recognition as he does and do just as a good a job.

3.) More content (quests, missions, HNMs, instances, etc).
I don’t think this needs much explanation. It IS being added with each patch, but I am hoping we can see a greater increase of this and not just the cleanup of the client we currently have.

4.) Linkshell Administration
I am not making it a secret that I wanted to get rid of someone from my LS to the point of first creating a bounty on his head to have him kicked and then dissolving the LS when the first plan didn’t work out (thankfully we are small enough for this to work out just fine). The thing is… I don’t think I should have to wait for: a.) the person to be online or b.) to be standing directly next to him in order to boot him. In most cases, yes, the leader should be able to talk to the member before booting them. But then you have some vermin who just won’t go or will fight being booted out no matter what. LS Leaders need to have the option to boot people like this and save themselves the headache of having to hunt people down who no longer deserve to be in their LS.

5.) More epic fights.
I know this ties in with #3, but it also deserves its own spot. Because I miss having fights that are a real struggle against and that need more than a bunch of archers, black mages, or what have you thrown at it. Plus, being able to team up with others in greater numbers also has its place and is rather fun at times, too. Yes, I am fond of and am a huge supporter of smaller parties but I also like banding together as an alliance to get things done. Something about that is just satisfying, since it is often many people working together as a team to get something incredible done.

There is probably more, but there is one thing I am hoping won’t change:

The Graphics.
Yeah, let me take a moment to duck and hide from the stones being cast. I understand that the graphics, as beautiful as they are, is also a huge part of the problem for people wanting to play the game. They simply cannot play the game because the system specs are too high for their PC to be able to handle, and some will have to drastically reduce their graphics to Commodore 64 levels in order to play. For those of us who are able to handle the game in all (or most of) its glory: the game looks simply breathtakingly awesome. I find that the way my Lalafell looks is so beautiful compared to graphics in most Western MMOs out there. Part of it has to do with the different sets of styles for Eastern and Western studios, but the intricacies of my armor, the environment, and the general look and feel of my character is something I love dearly. I sat for FIVE MINUTES just noticing all the intricate detailing of my WHM AF. Its kinda insane how much work they put in that!

At the end of the day, however, I am still very excited for the arrival of 2.0. It honestly can’t come soon enough…

Paranoid Thoughts

Last week the guys from the podcast and I talked about FFXIV’s 2.0. A reboot of sorts for the game and all that shiny jazz, but I couldn’t help but be troubled somewhat. I’ve been very pessimistic and paranoid lately, so I know this isn’t helping matters at all. My main concern was and also is my greatest fear: what if 2.0 doesn’t really change the entire scope of the game. We know what is being revised and what is going to come since it is on paper. However, what is on paper doesn’t always translate well when actually executed. I am even further worried by the upcoming changes to the classes and what the battle system will look and play like when the dust settles after the updates.

The changes made to the mage classes aren’t that exciting to me. Hell, as of now the mage classes in general aren’t that exciting to play. Yes, I can do a large amount of damage. Yes, I can do AoEs and stuff. But honestly speaking? The job is frustrating and a bore. With bugs on recast timers, I end up mashing buttons to get abilities and spells to execute properly. Because I can no longer queue abilities and spells, I have to wait for one to completely finish before I am able to attempt a different spell or ability. Trying to get magic up before a DoW can mow down the mob is incredibly frustrating and slow. Mage jobs in general is slow, but the idea of having it be slower AND getting little to no graphical change of spells? Can I have a pillow? And a blanket? Cause I’ll be snoring here in just a moment.

I know other games have such a feature where the spells and abilities get incremental upgrades and have no changes to their graphical look, but… for me the best part of being a mage was seeing those graphical changes as you gained each higher tier of magic.

I am probably crazy. No, I am crazy. I just can’t help but fret and worry. I blame SWToR and other games that have grabbed my interest more firmly at the moment.

Yoshi-P, things will get better– right? I’m already anxious 1.20 is coming out around the same time as early access to SWToR. My plaguing pessimism at the moment will hopefully go away in the near future, but right now I’m troubled and am in dire need of reassurance I know I won’t get.

Opinion: Dragoon Pets Can GTFO

This was originally posted on Zantetsuken.net, but I’m reposting it here since it was originally intended to be posted here anyway. <.<;

I love Dragoons. Final Fantasy IX is one of my favorite games and I really adored Freya Crescent both on the battlefield and in the story. I’ll even admit to having a childhood crush on Kain Highwind from Final Fantasy IV, and thinking how awesome he was with his Jump abilities. So when I say I don’t want to see a wyvern as a damn pet for Final Fantasy XIV’s Dragoon, it’s for a damn good reason.

The aforementioned Dragoons are especially strong characters, and even the current LNC abilities in XIV is powerful enough to warrant some players to employ tactics that include a party largely made up of Lancers. Their Jump abilities is where they especially shine, allowing them to leap up into the air to great heights, avoiding their enemy’s attacks, and come crushing down on their opponent with great damage. In these games prior to XI, none of these Dragoons or Dragoon-like equivalents (more akin to being just a LNC or hybrid) had a pet. They didn’t need it! So then now comes the question regarding XI: But why did DRG in XI have a wyvern!? I’ll be frank; I have no damn clue and I won’t try to play it off like I do. I do, however, remember the time early in a DRG’s career when they were nerfed in the world of Vana’diel. The Dragoons had suffered in its reputation due to the fact their Wyvern easily fell in battle and could not be summoned again until after the two hour ability timer had refreshed. It had gone from awesome to lol to awesome again, but a lot of that took time for SE to fix the reputation that it had given DRG during its dark era. Time that I’m not very confident SE should devote to using for a pet job at this time.

Now some will bring up the argument for the Dragoon in FFXIII and that Fang herself is a Dragoon and has a “pet” and thus creating the argument that Dragoons for any game hereinafter Final Fantasy XI should have a pet. Why? Because Fang is apparently able to summon and use her Eidolon Bahamut in battle! First, let’s look at a few things here:

Eidolons. Typically in the Final Fantasy universe they are magical beings summoned by practitioners of the Summoning class. Its etymology is listed being a Greek word for a phantom image and Latin uses the word Idolum from which Idol is taken and is defined as a image or representation of something typically used in areas of worship. Both definitions seem to largely make up what we know about Eidolons/Summons/Avatars/Aeons/Espers/Guardian Forces. In many cases these creatures are typically summoned in times of great need; it’s not often you get to summon them nilly willy like it is in Final Fantasy XI.

The lore in Final Fantasy XIII regarding them is that they appear to I’Cie who are in deep despair to give the person hope and test their willpower and determination as evident of their ability to push them in a crisis situation with Doom. It is not to be confused with a pet that is a tamed creature that is kept as a companion and cared for. Beastmasters care for their pets and keep them as companions, and DRG in FFXI keep the wyvern as a companion that they care for and have are cared for in return. Summoners, on the other hand, do not keep their Eidolon as a “pet” and may only summon them for assistance. Even at that point, the Eidolons are not capable of always being with you and have to return to the astral plane at one point or another. And if you still want to argue that Bahamut is a pet, try imagining yourself telling that to Bahamut’s face and tell me if you honestly think you will walk out of that conversation unscathed.

That all said and done, I don’t believe that Dragoon can’t walk away with at least something here; I just firmly don’t believe that it has to come in the form of a pet. As Yoshida has mentioned, if they give the Dragoon a pet then something will have to give since they are now trying to balance two forms of damage into one without making it either too weak or too strong. However, if FFXIV dev team decided to take upon the route that they did for FFXIII with PSICOM Dragoon’s, then that is an altogether different story.

The PSICOM Dragoon ascribes to the original definition of what a Dragoon is; a mounted infantryman. They don’t use pole arms and instead use guns, but they are mounted fighters and work on perfecting their mounted fighting abilities. This is typically hard to implement in a game, and I can imagine why Final Fantasy XI took the idea and instead made it into a pet. Does that mean XIV should have a pet? Heaven’s no! Pet jobs are a mess. Final Fantasy XIV is still in a state that it has to prove itself to a largely skeptical community; adding in a pet job that could very well not be properly implemented the first time around like it was in FFXI could be disastrous for the game’s environment. Getting the job right the first time around and not turning it to another scenario of loldrg is what needs to be focused on. The inclusion of a pet and more specifically the wyvern is a superficial add-on that doesn’t necessarily add much to the game and adds more complexities where none need to be added.

As of right now, there is no good reason to allow Dragoons to have a pet that could potentially do more harm than good in the overall scheme of things. Arguments for its inclusion are non-existent to weak at best, with one primary one being, “Final Fantasy XI had it, so why can’t XIV?” Final Fantasy XI and XIV are two separate games now being directed at two entirely different people. Each Final Fantasy itself is different and right now XIV is hurting the most. If inclusion of the pet means that either: a.) DRG is pushed back or b.) DRG’s more deadly and more characteristic move Jump is nerfed then the addition of a wyvern is for naught. I’d rather see DRG kept to how it is at this time (without the inclusion of a wyvern or a pet of sorts) and see more focus placed on game mechanics and balancing of other current jobs in the game vs. implementing a pet system that is troublesome to begin with.

The Future of XI and XIV

I know it has been a terribly long time since I have last updated, and I deeply apologize. Things have been crazy. With my cousin visiting, going to PAX (I never did make my write up, did I?), and then changes here and there in my personal life… its been busy at best and downright crazy at its worst. During the time of being back in school since 2006, studying math after a ten year hiatus (hello rationa-wha the hell is that!?), and being sick here and there… I have managed to squeeze in time to play a little but not as often as before. But today’s entry isn’t so much as to talk about my adventures or lack there of, but to talk about my thoughts on the future of both games I have grown to love and hate.

First off…. Final Fantasy XI! I have actually deactivated my account for a few reasons:

a.) I wasn’t as interested thanks to the cooling off period from my cousin visiting
b.) I was more interested in games such as LoL, XIV, and WoW.
c.) The updates have been lack luster at best.

Since the last patch, I have found little to no reason to log on. Leveling to 95 seems like a chore, as does the prospect of obtaining the spells I had been so previously eager to learn. Then there is the road map that was released earlier this week; was it really something worthy enough to post? Maybe to show that, yes, they do have something planned and are working on something, but overall the reception the road map was given was lukewarm at best. Even I couldn’t help but look at it and go, “That’s it?” I know the game is aging and I know that the PS2 limitations are probably rearing its ugly head even more right now, but its frustrating that we aren’t given any hint of an expansion or something more meaty to sink our teeth into. No, not rehashed areas with an ugly filter on it or even just a few new places. Something bigger and more interesting that will make me go, “WOW! This is COOL~!”

FFXI feels dry and stagnant and I can’t help but feel like they are running out of really cool ideas to implement into the game. Reiokyu mentioned interesting battles with different usage of tactics, but that’s not enough for me. I want content. I want meat. I don’t just want different flavored potatoes! Which brings me to…

Final Fantasy XIV

Being a young MMO, it is understandable that it will probably be the opposite of FFXI. There are updates, there are changes, and they are coming… in a little over a year. Ok, so that was the catch. Though we can anticipate updates every so often (about 2 – 3 months apart from each other), it is still a long time to wait for every single update and promise to be delivered to us.

For this reason, I am siding with a lot of hesitant players. We are being asked to pay $12 for a subscription for a game that Yoshida himself has claimed that is only at 50% of its promise as of 1.19. He hopes that it will get even closer to 100% by a slight margin by the time 1.20 is released. But in these times? When I know money is tight for a LOT of people, it seems crazy to pay a monthly subscription of $12 for a partially finished game. It has and IS much better than its initial release, but even I am hesitant at times to really promote the game at its current state. I can get excited with the die hard fans, but for the players who feel spurned by SE and the initial release of XIV? I’m hesitant.

Not because I don’t believe in what Yoshi-P is doing or the progress that is being and WILL be made. I have seen it and played through it; I know it will happen and will meet and has a chance of exceeding expectations. However, I think the finicky players will be more critical of the game as it is and will still want that meat and potatoes I had mentioned I want from Final Fantasy XI. The meat and potatoes include key features that Yoshi-P himself has mentioned as well as the ability for people to adequately run the game on lower spec’ed PCs. There are also server issues that even make me cringe at times during my time playing the game.

Do I have hopes these players will return? Yes. Am I holding my breath on it? No. The updates and changes are massive and show that the only way to salvage the game is to do a near complete overhaul of many facets of the game, but a lot of people seem very set in their initial review of the game and very hesitant at best to be excited for the promises of 2.0. I am hoping that this will change by the time we come to the release of the PS3 and 2.0 release, because I would honestly like this underdog win.

Maybe because I am clearly taken by the charismatic and intelligent Yoshi-P, or maybe I am more of a XIV fangirl than I would like to admit. Whatever the reason and irregardless of the choices/thoughts my friends and acquaintances make of the game, I am hoping the best and brightest for XIV. It is coming out nicely onto its own and I believe that Yoshi-P and the XIV team is doing the best darn job they can to make sure that XIV lives up to expectations. Speaking to the community, taking their thoughts and suggestions (even as stupid as they are) into consideration, and showing exactly the progress they are making is leaps and bounds more than I would have ever expected from SquareEnix in the first place. While Final Fantasy XI seems like a sinking ship, Final Fantasy XIV seems more like the ship that is surviving the storm with the steadfast hand of its director, producer, and captain. Even if people think poorly of the game, they should at least give him and his team credit for trying so damn hard and doing what a lot of people thought impossible by delivering promises that never were to begin with.

Hey, Yoshi-P, here is my $12 monthly fee! I’m looking forward to the ride you are going to deliver from here to the land of 2.0!

Nice to meet you again, Eorzea!

First of all, I apologize my updates are very sporadic. I haven’t updated in awhile and it hasn’t helped that most of the time I have been busy with other things. Hopefully things will level out by the start of September when things start to settle down a little bit for me. Sort of. Eep!

Playtime has been, unfortunately, been as sporadic as my updates because of my schedule and not being able to clearly focus on scheduling events properly. Despite that Team Derp has moved on and we have managed to pull through with podcast recordings and also playing a bit of XIV together this past week. Part of the reason is two fold: as it stands FFXI isn’t that interesting to me at the moment. The updates are lack luster and the sheer amount of time needed to put into things at this very moment is something I am lacking at the moment. The other reason is that updates and news for XIV HAVE picked up a lot of steam as noted in the recent podcast episodes for Go Team Derp! If you haven’t already heard/read about the upcoming changes to Final Fantasy XIV, I highly encourage you to check out the last Letter from the Producer or simply check out the updates posted on zantetsuken.net. Also listening to our podcast is a super bonus!

Playing FFXIV again has reminded me what it is good for: allowing you to get that same sort of feeling that you get in WoW by doing quests. What is that, pray tell? Doing something that allows you to get some sort of reward at the end even if its a short run. Of course, the rewards in WoW are usually greater and most of the time don’t require you to be on a 30 minute timer as is the case for leves. But! Hey! At least its SOMETHING. I’ve always been able to manage my time rather well on XIV vs. XI, and in crazy times like this such things is helpful and makes me more inclined to log on vs falling asleep exhausted.

There has also been many changes since XIV’s initial release, making it fun to learn what is new and what isn’t. Its fun having done a leve so many times in the past only to come back and that -for once- the location of the mobs isn’t where it used to be before or that the mob AI in leves is a little different than what was remembered almost a year ago. Even the inclusion of finding quests more easily is fun, although I am less inclined to actually read the quest log since its not as interesting when its mostly the same format as it is in WoW. I like my cut scenes, darnit! I’m hoping for more compelling quests as is found in XI’s Windurst areas, but I won’t hold my breath on it. I’m already satisfied with the fact sweeping changes are being made in the future and that we will actually see the vision Yoshi-P has vs. speculating on what it is or will be.

Most importantly I am looking forward to chocobos. Walking is a pain. No matter what game you are in! I’m hoping that chocobo raising and riding isn’t similar to XI, but its hard to imagine what it will be like and if its possible for it to be different than how it was executed in XI. Maybe I’m not imaginative enough, but I’m about 95% confident that it will be quite similar to what is in XI. Not that its bad, because at least I know what to be prepared for. I’ll be very surprised if it isn’t like it and its something completely different altogether, but no matter the outcome… I do want my own chocobo. A white or black one if possible.