Thoughts on FFXIV’s Battle Reform Blueprint

Just last night S-E posted the Battle Reform Blueprint on their forums, and to be honest… I didn’t really want to click the link. My interest level on XIV had grinded to a halt; something I don’t really like admitting because of how much of a fuss I had made beforehand over the damn game. This is for a number of reasons that mostly point back to CON and my utter hatred for leveling that class as a healer. The recast timers, the problem with elevation (the SLIGHTEST bit of a difference could mean someone won’t get a buff!), and the awkwardness of healing more than one person… it just didn’t really sit well with me. THM seemed more capable as a healer, but didn’t have the spells needed to help put it out on top and required leveling CON.

With that in mind, I was pretty ecstatic when they announced the following:

By major revisions, not only do we mean the tweaking of effects and potency of existing actions – we will work from the ground up to redesign and reassign actions based on clearly identified class roles.

It was clearly the one singular move that I had been wanting; most especially for CON. I know it had the great idea of being either a WHM or a BLM, but it was a confused mess that just didn’t play out as nicely. Maybe I played CON incorrectly, but the troubles I encountered playing as CON in a party setting is one of the reasons I just can’t really feel happy playing as a mage class in XIV. However, a move I knew was coming but not in the way I imagined was the inclusion of jobs.

The job system – that series-defining trademark – will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.

I can’t help but think I would be playing a weird hybrid of XI and Ragnarok Online at this point. Not that I have anything against the idea of it, but it does make me itch to play RO again. It also makes me wonder how the game will look like with such additions in the game. Probably the only thing I am certain of is that it won’t be as confining as RO; a game that forced you to stay on one track once you made a choice and to create a new character if you wanted to deviate from that choice. It will probably just be more in tune with what XI has in place but instead of having ONE class at a certain rank, you now have to have a certain class at a certain rank to get the job you want. Though… there are going to be problems if they introduce an assassin type job to XIV. Will probably have to try to talk someone else into playing a healer if that ends up happening….