One step at a time…

There has been a lot on my mind lately, and when I get around to writing my thoughts down I often feel that they are disjointed and incomprehensible because of how jumbled they are. They don’t connect or mesh well with other thoughts, and I often become frustrated because then I will end up writing what amounts to gibberish. Not that I don’t do so already. It almost makes me wonder if doing a vlog would help, but then I’d have to worry about getting the images or props ready to show vs. my ugly mug on the screen. I’ll try to narrow my field of focus today to XIV, since that is the topic that has been popping up a lot as of late.

Currently in our little group we have myself, Orophen, Reiokyu, Frei, and Shouri. Two people have either recently left or have been kicked out because a.) they just stopped coming and have refused to engage in conversation with anyone from the LS when they do pop on Skype or b.) were only around to get power leveled and then proceeded to ignore us and only help our their other LS. I had a lot of choice words for the later and many more for the former, but none of that will be shared here. Then there is another guy, but he’s usually busy and hardly ever on. I’ve asked to team up with the Nightblades since, at the moment, they are also down a few of their members due to server lockout and to tag along with Jeff’s group if they will let me. It is a nice setup, I think, and it allows me to get to know the people who have been on my twitter list for awhile. I’ve already met Jeff in real life when he and Mai visited Seattle for a few hours. I often get worried, however, worrying if I am a decent enough player to be able to play with them. Even if I don’t have a lot of time to play like a hardcore player or have the achievements of one, I still worry a great deal about my abilities and skills as a player. I’m even making an attempt at leveling Weaving just so I can try to make my own triple meld gear for my BLM and WHM! Crazy considering that I am not much into crafting in the first place…

What is sort of driving me crazy right now, however, isn’t just the lack of people in our group to do end game content with, but the disparity of level between certain members and the core members. It reminds me of CoP and when we were starting the CoP group up with Reiokyu, Hiroshiko, and my brother. It was really different then, with half of us playing in a way that we could read each other and go into a fight without a huge exchange of words going on and then worrying about the other half and if they would be able to do what was needed of them. I still remember getting incredibly pissed off when people weren’t listening to directions on the Diabolos fight and causing a wipe that could have been prevented. Eventually two of the three became really solid players and I don’t think any of us felt the need to worry as much if our backs were being covered as much as we did the first half of our CoP run.

I find myself somewhat in the same place now as I did then, but not as ornery at the moment. There are several reasons for this: 1.) I am a lot more mellow then than I used to be. Anyone who knew me then knows I have a nasty temper. It is very explosive and volatile to the point I am heard outside and I’ve actually used weapons to hit people. ^^; 2.) I am a little more busier. Back then I was a full time student and was often too busy to play very often. I am back in school again but I have other commitments to take care of, too. Often they are on my mind while I am running other things at the same time. Which, to be frank, is probably for the best considering #1. 3.) I am a little more patient. I am trying to see where things are going at the moment. I’m concerned, yes, but I’m also willing to give the benefit of the doubt and look to see if there are improvements. If not, then… well… I guess I’ll cross that bridge when it gets there.

Perceived Difficulties

I should be studying for my midterm, but whatever. I am here writing out my thoughts because the official Final Fantasy XIV forums simply likes to incite some anger in me that just doesn’t want to go away.

Last night I had checked out the forums before going to bed and was dismayed but the large amount of Final Fantasy XI 2.0 sort of threads that have been making itself popular as of late. Whether it is from people wishing to troll, trying to be sincere, or whatever… I am starting to want to smack them all.

First thing is first: this perceived leveling difficulty in XI has to stop. The first job may take 3+ or it may not. But the leveling therein after actually takes far less if you: a.) know what you are doing and/or b.) have a group that is either carefully put together to get you through levels quickly or you just have a set of friends interested in blasting through the levels quickly. And, no, this not by even exploiting level sync camps, but through using lesser known camps that actually rake in a good amount of EXP.

Yes, leveling is fast in XIV without even knowledge of so called “exploits” of differing camps or a power leveler. But one of the biggest factors in extending the time people were able to cap out their jobs in XI was the fact that people would sometimes wait for DAYS for a party and get no invite. Either people would turn down invites if they came from particular jobs or would gloss over the DRG sitting there for several hours with his flag up.

That doesn’t make the game hard. It makes the game frustrating! People have quit the game because they honestly couldn’t level jobs they wanted to because the majority felt that so and so job weren’t good enough. Remember when DRG was lolDRG? And many people either switched to another job or quit altogether? I know I do. I remember when it happened for SAM, too. That isn’t a way to bring back or retain players! It is sure to drive them away to the point of insanity!

Another thing is EXP penalty for death. This one has me shaking my head because this is also as frustrating and affects the game very differently than it does for shelling out gil to repair gear. First of all, losing out on EXP did mean that people were forced to try things to not die. And, well, that is pretty much it. Because once you get people into the mindset that they can’t or shouldn’t die because they would lose a lot of EXP from doing so, then you have people who are pigeon holed into a particular set up or strategy and are afraid to go outside of that paradigm to try something different.

Yes, you can argue that it would be the same either way and I wholeheartedly agree. However, there is a subset of people who actually LIKE to attempt things in unconventional ways. Strange as it may seem, I am also one of them. I had remembered a time when BLU wasn’t used very much for CoP and then that changed somewhere along the way after I had written about using a trio of BLU to pretty much annihilate a portion of CoP content. I get high off of the success of doing something that a lot of people who have grown to accept isn’t possible to BE possible. But trying those things out is hard to talk people into if they are constantly worried about losing chunks of EXP, and deleveling a level or two or maybe even three (I have seen the later happen). Coupling this with the aforementioned topic of length of time to put together a mandatory party or getting invited to a mandatory party, and you will find that of course people would be resistant to the idea because then the game becomes more like a job than an actual game. The only bonus of loss of EXP by death is that it allows the players to be able to be added to the pool of people to EXP party with for the remaining few levels, but only for those later levels and not for the earlier levels where people often struggle to find groups for.

EXP loss by death and longer duration of leveling a job don’t make the game any more difficult unless you wish to define difficulty under the idea that you are struggling to find a party, get EXP, or even to be able to successfully pull off a battle without death. But if the definition of a struggle falls under trying to think of new or interesting ways of tackling an enemy or group of enemies, then I think we are working more about the actual game difficulty versus player induced or mentally perceived game difficulty.

Either way, I just want FFXIV. I want the spirit of XI, sure. The sense of adventure and immersion of being in a expansive world with engaging story that grips you and begs more of your precious time away from real life. I may not have the time, but I would love to have a game like that. And to be honest, XIV is slowly becoming that. It may not be an identical twin of XI but I am ok with that. I love what XIV is doing and how well it is doing it so far. Why change it to something archaic and that is out of touch with a growing population of aging gamers?

Opinion: Dragoon Pets Can GTFO

This was originally posted on Zantetsuken.net, but I’m reposting it here since it was originally intended to be posted here anyway. <.<;

I love Dragoons. Final Fantasy IX is one of my favorite games and I really adored Freya Crescent both on the battlefield and in the story. I’ll even admit to having a childhood crush on Kain Highwind from Final Fantasy IV, and thinking how awesome he was with his Jump abilities. So when I say I don’t want to see a wyvern as a damn pet for Final Fantasy XIV’s Dragoon, it’s for a damn good reason.

The aforementioned Dragoons are especially strong characters, and even the current LNC abilities in XIV is powerful enough to warrant some players to employ tactics that include a party largely made up of Lancers. Their Jump abilities is where they especially shine, allowing them to leap up into the air to great heights, avoiding their enemy’s attacks, and come crushing down on their opponent with great damage. In these games prior to XI, none of these Dragoons or Dragoon-like equivalents (more akin to being just a LNC or hybrid) had a pet. They didn’t need it! So then now comes the question regarding XI: But why did DRG in XI have a wyvern!? I’ll be frank; I have no damn clue and I won’t try to play it off like I do. I do, however, remember the time early in a DRG’s career when they were nerfed in the world of Vana’diel. The Dragoons had suffered in its reputation due to the fact their Wyvern easily fell in battle and could not be summoned again until after the two hour ability timer had refreshed. It had gone from awesome to lol to awesome again, but a lot of that took time for SE to fix the reputation that it had given DRG during its dark era. Time that I’m not very confident SE should devote to using for a pet job at this time.

Now some will bring up the argument for the Dragoon in FFXIII and that Fang herself is a Dragoon and has a “pet” and thus creating the argument that Dragoons for any game hereinafter Final Fantasy XI should have a pet. Why? Because Fang is apparently able to summon and use her Eidolon Bahamut in battle! First, let’s look at a few things here:

Eidolons. Typically in the Final Fantasy universe they are magical beings summoned by practitioners of the Summoning class. Its etymology is listed being a Greek word for a phantom image and Latin uses the word Idolum from which Idol is taken and is defined as a image or representation of something typically used in areas of worship. Both definitions seem to largely make up what we know about Eidolons/Summons/Avatars/Aeons/Espers/Guardian Forces. In many cases these creatures are typically summoned in times of great need; it’s not often you get to summon them nilly willy like it is in Final Fantasy XI.

The lore in Final Fantasy XIII regarding them is that they appear to I’Cie who are in deep despair to give the person hope and test their willpower and determination as evident of their ability to push them in a crisis situation with Doom. It is not to be confused with a pet that is a tamed creature that is kept as a companion and cared for. Beastmasters care for their pets and keep them as companions, and DRG in FFXI keep the wyvern as a companion that they care for and have are cared for in return. Summoners, on the other hand, do not keep their Eidolon as a “pet” and may only summon them for assistance. Even at that point, the Eidolons are not capable of always being with you and have to return to the astral plane at one point or another. And if you still want to argue that Bahamut is a pet, try imagining yourself telling that to Bahamut’s face and tell me if you honestly think you will walk out of that conversation unscathed.

That all said and done, I don’t believe that Dragoon can’t walk away with at least something here; I just firmly don’t believe that it has to come in the form of a pet. As Yoshida has mentioned, if they give the Dragoon a pet then something will have to give since they are now trying to balance two forms of damage into one without making it either too weak or too strong. However, if FFXIV dev team decided to take upon the route that they did for FFXIII with PSICOM Dragoon’s, then that is an altogether different story.

The PSICOM Dragoon ascribes to the original definition of what a Dragoon is; a mounted infantryman. They don’t use pole arms and instead use guns, but they are mounted fighters and work on perfecting their mounted fighting abilities. This is typically hard to implement in a game, and I can imagine why Final Fantasy XI took the idea and instead made it into a pet. Does that mean XIV should have a pet? Heaven’s no! Pet jobs are a mess. Final Fantasy XIV is still in a state that it has to prove itself to a largely skeptical community; adding in a pet job that could very well not be properly implemented the first time around like it was in FFXI could be disastrous for the game’s environment. Getting the job right the first time around and not turning it to another scenario of loldrg is what needs to be focused on. The inclusion of a pet and more specifically the wyvern is a superficial add-on that doesn’t necessarily add much to the game and adds more complexities where none need to be added.

As of right now, there is no good reason to allow Dragoons to have a pet that could potentially do more harm than good in the overall scheme of things. Arguments for its inclusion are non-existent to weak at best, with one primary one being, “Final Fantasy XI had it, so why can’t XIV?” Final Fantasy XI and XIV are two separate games now being directed at two entirely different people. Each Final Fantasy itself is different and right now XIV is hurting the most. If inclusion of the pet means that either: a.) DRG is pushed back or b.) DRG’s more deadly and more characteristic move Jump is nerfed then the addition of a wyvern is for naught. I’d rather see DRG kept to how it is at this time (without the inclusion of a wyvern or a pet of sorts) and see more focus placed on game mechanics and balancing of other current jobs in the game vs. implementing a pet system that is troublesome to begin with.

The Future of XI and XIV

I know it has been a terribly long time since I have last updated, and I deeply apologize. Things have been crazy. With my cousin visiting, going to PAX (I never did make my write up, did I?), and then changes here and there in my personal life… its been busy at best and downright crazy at its worst. During the time of being back in school since 2006, studying math after a ten year hiatus (hello rationa-wha the hell is that!?), and being sick here and there… I have managed to squeeze in time to play a little but not as often as before. But today’s entry isn’t so much as to talk about my adventures or lack there of, but to talk about my thoughts on the future of both games I have grown to love and hate.

First off…. Final Fantasy XI! I have actually deactivated my account for a few reasons:

a.) I wasn’t as interested thanks to the cooling off period from my cousin visiting
b.) I was more interested in games such as LoL, XIV, and WoW.
c.) The updates have been lack luster at best.

Since the last patch, I have found little to no reason to log on. Leveling to 95 seems like a chore, as does the prospect of obtaining the spells I had been so previously eager to learn. Then there is the road map that was released earlier this week; was it really something worthy enough to post? Maybe to show that, yes, they do have something planned and are working on something, but overall the reception the road map was given was lukewarm at best. Even I couldn’t help but look at it and go, “That’s it?” I know the game is aging and I know that the PS2 limitations are probably rearing its ugly head even more right now, but its frustrating that we aren’t given any hint of an expansion or something more meaty to sink our teeth into. No, not rehashed areas with an ugly filter on it or even just a few new places. Something bigger and more interesting that will make me go, “WOW! This is COOL~!”

FFXI feels dry and stagnant and I can’t help but feel like they are running out of really cool ideas to implement into the game. Reiokyu mentioned interesting battles with different usage of tactics, but that’s not enough for me. I want content. I want meat. I don’t just want different flavored potatoes! Which brings me to…

Final Fantasy XIV

Being a young MMO, it is understandable that it will probably be the opposite of FFXI. There are updates, there are changes, and they are coming… in a little over a year. Ok, so that was the catch. Though we can anticipate updates every so often (about 2 – 3 months apart from each other), it is still a long time to wait for every single update and promise to be delivered to us.

For this reason, I am siding with a lot of hesitant players. We are being asked to pay $12 for a subscription for a game that Yoshida himself has claimed that is only at 50% of its promise as of 1.19. He hopes that it will get even closer to 100% by a slight margin by the time 1.20 is released. But in these times? When I know money is tight for a LOT of people, it seems crazy to pay a monthly subscription of $12 for a partially finished game. It has and IS much better than its initial release, but even I am hesitant at times to really promote the game at its current state. I can get excited with the die hard fans, but for the players who feel spurned by SE and the initial release of XIV? I’m hesitant.

Not because I don’t believe in what Yoshi-P is doing or the progress that is being and WILL be made. I have seen it and played through it; I know it will happen and will meet and has a chance of exceeding expectations. However, I think the finicky players will be more critical of the game as it is and will still want that meat and potatoes I had mentioned I want from Final Fantasy XI. The meat and potatoes include key features that Yoshi-P himself has mentioned as well as the ability for people to adequately run the game on lower spec’ed PCs. There are also server issues that even make me cringe at times during my time playing the game.

Do I have hopes these players will return? Yes. Am I holding my breath on it? No. The updates and changes are massive and show that the only way to salvage the game is to do a near complete overhaul of many facets of the game, but a lot of people seem very set in their initial review of the game and very hesitant at best to be excited for the promises of 2.0. I am hoping that this will change by the time we come to the release of the PS3 and 2.0 release, because I would honestly like this underdog win.

Maybe because I am clearly taken by the charismatic and intelligent Yoshi-P, or maybe I am more of a XIV fangirl than I would like to admit. Whatever the reason and irregardless of the choices/thoughts my friends and acquaintances make of the game, I am hoping the best and brightest for XIV. It is coming out nicely onto its own and I believe that Yoshi-P and the XIV team is doing the best darn job they can to make sure that XIV lives up to expectations. Speaking to the community, taking their thoughts and suggestions (even as stupid as they are) into consideration, and showing exactly the progress they are making is leaps and bounds more than I would have ever expected from SquareEnix in the first place. While Final Fantasy XI seems like a sinking ship, Final Fantasy XIV seems more like the ship that is surviving the storm with the steadfast hand of its director, producer, and captain. Even if people think poorly of the game, they should at least give him and his team credit for trying so damn hard and doing what a lot of people thought impossible by delivering promises that never were to begin with.

Hey, Yoshi-P, here is my $12 monthly fee! I’m looking forward to the ride you are going to deliver from here to the land of 2.0!

Nice to meet you again, Eorzea!

First of all, I apologize my updates are very sporadic. I haven’t updated in awhile and it hasn’t helped that most of the time I have been busy with other things. Hopefully things will level out by the start of September when things start to settle down a little bit for me. Sort of. Eep!

Playtime has been, unfortunately, been as sporadic as my updates because of my schedule and not being able to clearly focus on scheduling events properly. Despite that Team Derp has moved on and we have managed to pull through with podcast recordings and also playing a bit of XIV together this past week. Part of the reason is two fold: as it stands FFXI isn’t that interesting to me at the moment. The updates are lack luster and the sheer amount of time needed to put into things at this very moment is something I am lacking at the moment. The other reason is that updates and news for XIV HAVE picked up a lot of steam as noted in the recent podcast episodes for Go Team Derp! If you haven’t already heard/read about the upcoming changes to Final Fantasy XIV, I highly encourage you to check out the last Letter from the Producer or simply check out the updates posted on zantetsuken.net. Also listening to our podcast is a super bonus!

Playing FFXIV again has reminded me what it is good for: allowing you to get that same sort of feeling that you get in WoW by doing quests. What is that, pray tell? Doing something that allows you to get some sort of reward at the end even if its a short run. Of course, the rewards in WoW are usually greater and most of the time don’t require you to be on a 30 minute timer as is the case for leves. But! Hey! At least its SOMETHING. I’ve always been able to manage my time rather well on XIV vs. XI, and in crazy times like this such things is helpful and makes me more inclined to log on vs falling asleep exhausted.

There has also been many changes since XIV’s initial release, making it fun to learn what is new and what isn’t. Its fun having done a leve so many times in the past only to come back and that -for once- the location of the mobs isn’t where it used to be before or that the mob AI in leves is a little different than what was remembered almost a year ago. Even the inclusion of finding quests more easily is fun, although I am less inclined to actually read the quest log since its not as interesting when its mostly the same format as it is in WoW. I like my cut scenes, darnit! I’m hoping for more compelling quests as is found in XI’s Windurst areas, but I won’t hold my breath on it. I’m already satisfied with the fact sweeping changes are being made in the future and that we will actually see the vision Yoshi-P has vs. speculating on what it is or will be.

Most importantly I am looking forward to chocobos. Walking is a pain. No matter what game you are in! I’m hoping that chocobo raising and riding isn’t similar to XI, but its hard to imagine what it will be like and if its possible for it to be different than how it was executed in XI. Maybe I’m not imaginative enough, but I’m about 95% confident that it will be quite similar to what is in XI. Not that its bad, because at least I know what to be prepared for. I’ll be very surprised if it isn’t like it and its something completely different altogether, but no matter the outcome… I do want my own chocobo. A white or black one if possible.

Team Derp Returns to FFXIV

We’ve talked about it and we did it. We came back to XIV. To what capacity? I have no idea. At the moment we are currently on Mysidia which seems to be a server largely populated by the Japanese. Some are ranking up quite nicely while there are others like myself and Orophen who had waited to level up together and then managed to get levels pretty quickly thanks to the patches.

Right now its a good change of pace. There are still things wonky in XIV, but its also apparent things are different and are changing. There are a handful of changes that have been good and others that aren’t as much. Personally, I’m enjoying the auto-attack. My boyfriend has been very adamant against it and still doesn’t seem to like it very much. He even scorns those that now complain the battles are slow because of the introduction of auto-attack. I don’t personally see it, especially since I’ve had to deal with cool down timers a lot as a mage. What DOES suck is how much more easily I seem to get hate now than I did then (unless I am remembering things incorrectly). Curing, for example, can easily get me killed if I don’t let Orophen establish enough hate via weapon skills. It is almost as though I have dumped a bunch of Cure IVs on him and bam! I’m mowed down like a punk ass. Nuking in and of itself is also a crazy mess but it has also inadvertently saved the day many times thanks to the high amount umbral and astral damage it does; definitely more than I remember it having done when I was leveling THM aeons ago. However, I’m still eagerly waiting for BLM as it is far more potent and suits my tastes far more than the debuffer position that THM holds. Though I guess I should be more aware of how many more deaths I’m going to eat when I do make the switch over…

As for our XI exploits, they will sort of be haphazard during the month of August. My schedule will be chaotic due to a visiting relative, and I’ve left care of the team in the hands of Hiroshiko, Rubicon, and Orophen. Two of them I know I can count on. One of them is questionable at best, and has me worried if anything will happen at all during my absence. There has also been an issue within the linkshell itself, of which I go into detail here. Since then more bits of drama had been pasted onto it, and I’ve found that neither party is willing to make its move; which is fine by me. I’m OK with a stalemate because I personally see no reason to do any chasing and I’m sure the other person is feeling the same way. My only desire at this point is for my members/friends (for me and my ls the two are synonymous) to stop being stalked and checked up on for absurd reasons. Example of absurd reason: fear of being replaced despite having a.) left and b.) me asking members to overlap on jobs if they are both willing and able even when said person was still with us. We are a small LS that fills in holes for others when they aren’t there or needing to cover other areas; I would be doing us a disservice not asking them to cover jobs if they are willing and able to do so. There are also people that just want to level the job because they want to without me having to poke and prod them; who the fuck am I to tell them to stop? That is their prerogative and I won’t kick them just because they are doing something that the other person does out of sheer boredom.

/sigh Now I need aspirin…

Blurring the lines between online and off

In my own little group, I have met three people from the ls:

1. My own boyfriend (duh)
2. Hiroshiko; I grew up with him since he was a wee little ankle biter
3. Reiokyu during Sakura Con 2010

Well, make that four:

4. A friend of Kiln’s who was in my Chinese History class at the University of Washington and whom I remember fondly as the guy who turned in his final paper just minutes after the final had started.

Other than that, I have known players to live close to or around the area, but have never really met any of them. Then in comes Maiev who isn’t even from Ragnarok and whom I have only played briefly with during my brief stint on the Fenrir server. I’ve known the guy mostly due to the fact we are bloggers (go go blogger community!) and at one point we were on BBM and working on FFXIVblog.com together.

Last Saturday we met in downtown Seattle along with Nomnom from the Dalmatica Network. It was fun listening to stories about Ragnarok then and of course now, and then talking about the state of XI as it is now. Its a conversation piece that seems to be prevalent in many circles I am in, but one I will not explore here since its now isn’t really the time. But it made me think of just how much more fun the people I meet online are than those I know offline. It has been a realization I have come to when talking to people I know locally, because although they are great people… they just aren’t as full of super-duper awesome sauce as the more competent players I’ve met on FFXI (cause the dumb ones are just that: dumb). Sure we’re talking bits of code and digital data, but… even so, a lot of people had a lot of passion for what they did. Its always fun to see that passion in people’s eyes and in their intonation when they speak. The good, the bad, and the downright ugly is all there and you can’t help but relate because part of you has also experienced that to some degree.

I guess what doesn’t help me at all is that a lot of my friends in real life are mostly, um, older ladies who have a spouse and kids. Ring on finger? Nope. Carrying a child for nine months and popping them out from between my legs? Most definitely no. Sure its hard talking to others about my gaming life, but… when I actually do talk to these people who understand, its like a whole new world of excitement and joy.

I guess that’s why I can’t seem to be thankful enough that I got TeamDerp on my side and was able to meet Maiev and Nomnom in person. They get that part of you that not many in the “real” world would, and are much easier to be yourself around because, hey, we’re all dorks/geeks/nerds/whatever anyway, right?

Now if only I can think of a cheap way to get the rest of TeamDerp onto the west coast for a convention get together.

Welcome back, Hiroshiko!

For about a month and a half, TeamDerp just didn’t feel the same without our little servant boy er, kick ball.. no, um… “friend” around. Not that any of us really missed him…

In all seriousness though, we did really miss the guy and we really happy to see his brief return until his internship is over sometime this week. His presence really helped especially during our Ultima run the night he dropped in, and allowed everyone in the party who didn’t already have it to get:

Next week will be interesting once Hiroshiko comes back full time for sure. :D Hopefully we can add another day of events and maybe finish up the stuff we’ve been unable to finish up outside of the TeamDerp nights. Here’s hoping…

Frustrations abound…

Since I have made my Twitter private for an undisclosed amount of time, some intrepid followers may have noticed my weekly grumblings on the days of Mondays and Tuesdays. It is on these days that I am with another LS doing Abyssea events, of which I had been invited into the LS by my friends who had been in this particular LS for a number of years doing other events with them. It has also been an LS that had helped me get many atma, clears to Shinryu, and a number of goodies I would not have otherwise gotten. Which is why I feel conflicted and utterly pained when I feel like I have to drag my ass and force myself not to complain so much with the turn of events as of late.

For a number of weeks we we will typically see the insides of Altepa or La Theine (it was formerly Misareaux) farming for (or attempting to) Empyrean weapon items. Once in awhile we will go do something else, but… I am so honestly sick of those two zones that I feel like its pulling my teeth to go. It doesn’t help when I feel people are ignoring the memo on farming Tiger King’s Hide out of Gold Pyxis is better than killing that stupid Ansherekh over and over and over again and week after week. But what do we end up doing week after week? Killing that damn tiger in hopes we get the hide to get the pops, to get the KI, and then to get the items needed for someone’s weapon. I honestly wouldn’t mind this if it were more efficient, but its not… and its driving me batty. I guess I just need a change of pace as well. There are other members who could use +2 items or more of it, but we hardly go out to get those items. Even my friend is put off when she is overlooked for getting seals for her Empyrean armor, but feels like she can’t say anything because of the same situation I am in.

Meh! At least me going to the gym to workout has proven to be a good exit out of runs I am starting to find tedious and displeasing. It also gives me fuel to work out intensely once I get there and want to burn off some steam… so, eh? Other than that, it did make me think about what Hiroshiko had said before and why he felt the need to join another LS. I’m wanting to do the same myself, but finding the time for it is what seems to be the most challenging of all… I already have enough on my plate that I either have to do or would rather do because its with great people that I can laugh and have fun with (yes, that’s a shout out to mreh/TeamDerp!). Now if only Hiroshiko and Kimiko would stop acting like they were too good to hang out with us~ ;o; We need more lulz thankyouverymuch!

A Calaera-style Welcoming Party

Well, probably more of a… “Here, let me show you how I can lower your IQ points by THIS much.” If you are following me on twitter, most likely you have seen how I refer to my LS as #teamderp. That is not just because I have a separate LS named TeamDerp, but because Reiokyu has made claims we can severely lower IQ points if we really go at our hijinks I get tired and just go to the deep end. The sad thing is, I barely remember what I say and I’m pretty sure I will be horrified when someone does tell me the specifics! On the other hand, I do remember laughing! Laughing and lots of fun! I just hope Kimiko and Chakura’s friend decide to come back and not be scared off cause I was undeniably crazy last night.

mreh/TeamDerp has had a wonky time for the past few weeks. Hiroshiko had left for a two month break (the little snot lied about coming back mid June!), people traveled, I had found my hands full of work, and in genera things were a little crazier. Thankfully it picked up again thanks to Rubicon simply voicing what I had been thinking for awhile: we needed to go back into the swing of things. Though we are pretty much a casual LS, we still have our laundry list of things to do that we would like to get done! There are a few of us who still do not have complete +1s on our primary jobs and there are some who want to get more atma. Thursday and Friday was a push towards those goals by getting more Limbus out of the way for fabricated atma, and then going off to Vunkerl Inlet to hunt feet seals. Mekare has now completed her WAR feet, Orophen has his RNG feet completed, Lexshu is now 6/8 on DNC, and (sadly) Rubicon had barely made a dent on his by netting only one or two last night.

To try and make things a little better for the Ragin’ Cajun, we had also made a venture into Dynamis-Bastok late Friday night/early Saturday morning. It was the first time I had gone inside since the update to Dynamis and Rubicon’s first time in there at all! My thoughts on the new version of Dynamis? It was definitely not what I had expected at all! We got the boss within minutes of entering, we were able to get time extends without demolishing an entire zone (just having to deal with nasty pulls and links; something we were dealing with quite frequently in Vunkerl anyway), and even netted some gear and a few coins for people. It also just felt really nice to wander in without having to kill every. single. damn. mob. in existence. I’m looking forward to more ventures into Dynamis with smaller parties and walk away with old but still attractive gear!