Thoughts on FFXIV’s Battle Reform Blueprint

Just last night S-E posted the Battle Reform Blueprint on their forums, and to be honest… I didn’t really want to click the link. My interest level on XIV had grinded to a halt; something I don’t really like admitting because of how much of a fuss I had made beforehand over the damn game. This is for a number of reasons that mostly point back to CON and my utter hatred for leveling that class as a healer. The recast timers, the problem with elevation (the SLIGHTEST bit of a difference could mean someone won’t get a buff!), and the awkwardness of healing more than one person… it just didn’t really sit well with me. THM seemed more capable as a healer, but didn’t have the spells needed to help put it out on top and required leveling CON.

With that in mind, I was pretty ecstatic when they announced the following:

By major revisions, not only do we mean the tweaking of effects and potency of existing actions – we will work from the ground up to redesign and reassign actions based on clearly identified class roles.

It was clearly the one singular move that I had been wanting; most especially for CON. I know it had the great idea of being either a WHM or a BLM, but it was a confused mess that just didn’t play out as nicely. Maybe I played CON incorrectly, but the troubles I encountered playing as CON in a party setting is one of the reasons I just can’t really feel happy playing as a mage class in XIV. However, a move I knew was coming but not in the way I imagined was the inclusion of jobs.

The job system – that series-defining trademark – will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.

I can’t help but think I would be playing a weird hybrid of XI and Ragnarok Online at this point. Not that I have anything against the idea of it, but it does make me itch to play RO again. It also makes me wonder how the game will look like with such additions in the game. Probably the only thing I am certain of is that it won’t be as confining as RO; a game that forced you to stay on one track once you made a choice and to create a new character if you wanted to deviate from that choice. It will probably just be more in tune with what XI has in place but instead of having ONE class at a certain rank, you now have to have a certain class at a certain rank to get the job you want. Though… there are going to be problems if they introduce an assassin type job to XIV. Will probably have to try to talk someone else into playing a healer if that ends up happening….

Hidden Trait: Vs.Mandragora DMG+60%

No, that’s not a real trait. Well, maybe in the minds of Kyoshin, Hiroshiko, and Reiokyu who know my strong desire to one day have a ginormous Mandragora (larger than Chloris mind you) try to destroy the world and me fighting it in amazing glory. Because there is no one else better to rule the world than moi and I ain’t letting no damn onion do it! Unless it wanted to be my pet, then that’s another story!

These numbers don't really exist. It is just a part of your imagination!

The comment about my supposed hidden traits came last night after a fluke which I will stay firm on until the day I die. After all, the mob was DC AND an onion! So of course it would just magically spike up that way! That is going to be my reasoning and excuse for Reiokyu who just laughed with the others when I feebly cried help after I aggroed a mob and didn’t have buffs up after I pulled those numbers out of no where. TT_TT I swear, maybe it was just the whole Friday the 13th vibe because I did damage that I normally wouldn’t do that night.

At any rate, since the merger I’ve seen so many new faces on the server that I have to at times take a double take because there are either names close to people I actually know or knew formerly. One name that had me nearly choking on water was the thought that Cozma had come back. I distinctly remember so many people practically celebrating with delight when they found she was leaving the server so many years ago. To think it was that long ago that I was playing, too!

The numbers itself on Ragnasith is in and of itself phenomenal. It has been such a long time since I have seen the server so full of people that it had brought back many memories of being a lowbie in the crowded areas of Lower Jeuno for the first time and being awestruck at the higher level gear at the time. I had that nostalgic feeling seeing more people in decked out +2s and Level 90 Empyrean weapons and being in the gear that I am in. Though I am only thankful I haven’t been told outright I am a gimp because I know that has happened to a few friends of mine since the merger…

The increase in competition hasn’t affected us so far though, since we were able to get Orophen and Newbus their +1 hand seals, get Lexshu a zone clear, and even fulfill my desire of killing Amarok. Didn’t get the seals I was hoping for, but at least I have the Steaming Cerberus Tongue for when Hiroshiko returns and we can get people in the LS their Atheling Mantles. I just hope I can get the seals before I get 9/9 on Jewel of Ardor from Prophecy…

Oh, and one last bit of news! I am back on TTO! Thanks to the admin (Erik) for getting my details back onto the server! Huzzah!

{Black Mage} {princess} {You can have this.} /slap

I will feel almost like a hypocrite writing this because I have understandably leveled mostly the “princess” classes since I started playing XI: WHM, BRD, and then BLM as it has been reseated with the advent of Abyssea. However, because I think I usually played as those classes, I never really encountered the whole princess attitude until last night. Maybe I have, but I just don’t remember. I just can’t stop thinking of the Elvaan male BLM cocking his head, snapping his fingers, and swaying his hips with gusto as he demanded chests to be opened for him and wonder… “Why?”

I know BLMs are needed. I know people want the azure, the nukes, and people who can sleep all the mobs that are pulled. My problem is that I don’t get why people need to pull an attitude and feel they are above others when they really aren’t. If you see there is something in a chest and can’t open it, to me that just screams you are stupid and lazy. If you don’t bother going off to solo mobs near the party at level 90, then you are still stupid and lazy. Its like this cancer that is dressed up in pretty clothes and high damage numbers, but is still in the end a cancer that is feeding off of others and inflating an ego that is too large for its own good.

I guess what bugs me the most is that I know if I were there, I wouldn’t be pulling the unnecessary attitude because it just screams bullshit. BLMs aren’t the end all be all of XI. Especially when there are so many others that can fill that space and not pull out the princess wank. In fact, I’d probably take a BLM that wasn’t doing as much damage if they had a better attitude over one that has a piss poor attitude. /rant

Now that I’ve gotten that off my chest, I am happy to announce that my BLU is now 90 and that I was able to upgrade my Goetia Gloves to +2.

I feel a bit weird about BLU at the moment. I feel as though I am not doing sufficient amount of damage, and that is attributed to several things that correlate to gear, merits, and possible spell choices. The gear choices I am sure will take some time as BLU isn’t my primary focus in any of my LSes, and that merits and such will come as I get back into the groove of playing that class again. Though a part of me is wondering if maybe I am over thinking things and I am actually doing ok… something I doubt as I can’t help but get a nagging feeling at the back of my head every time I am playing as a BLU. Quad. Cont. for example has numbers flying all over the place with the lowest at 479 and the highest clocking in at 2413… but I can’t complain too much since I was at least dealing the most damage before Reiokyu joined in the fray. So, eh? ._.;